MaximizeOrEmpower
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MaximizeOrEmpower(int, int, int, int)
Checks the appropriate metamagic to see how the damage should be scaled.
Parameters
nDice
Number of sides on the dice.
nNumberOfDice
Number of dice to roll.
nMeta
Can be either METAMAGIC_MAXIMIZE .
nBonus
Bonus damage (Default: 0)
Description
Checks the appropriate metamagic (empower and maximize) to see how the damage should be scaled.
After all the damage calculations have been done, nBonus (default: 0) is added onto the total.
Requirements
#include " x0_i0_spells "
Version
???
See Also
constants: |
author: Mistress, editor: Kolyana