Nw flag

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NW_FLAG_* Constant Group

Used to cause events to fire various numeric signals to OnUserDefined and set other attributes of a creature during the OnSpawn script using SetSpawnInCondition. The OnUserDefined event can thus be used to customize the behavior of an object without actually modifying the default behavior.


Requirements

#include " x0_i0_spawncond "


Constants

Constant Value Description
NW_FLAG_AMBIENT_ANIMATIONS 0x00080000
This will cause the NPC to play ambient animations until the NPC sees an enemy or is cleared. These animations will play automatically for encounter creatures.
NW_FLAG_AMBIENT_ANIMATIONS_AVIAN 0x00800000
Causes the NPC to play avian ambient animations.
NW_FLAG_APPEAR_SPAWN_IN_ANIMATION 0x01000000
Causes a spawn in animation to occur when the NPC spawns in.
NW_FLAG_ATTACK_EVENT 0x00000400
Used to fire OnUserDefined event signal 1005.
NW_FLAG_DAMAGED_EVENT 0x00000800
Used to fire OnUserDefined event signal 1006.
NW_FLAG_DAY_NIGHT_POSTING 0x00400000
Causes the NPC to act appropriately for the time of the day. SetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT) to cause the NPC to sleep at night (40% chance) and walk a set of waypoints during the day.
NW_FLAG_DEATH_EVENT 0x00020000
Used to fire OnUserDefined event signal 1007. Considered unreliable by Bioware. Please see the OnUserDefined event description for more information.
NW_FLAG_DISTURBED_EVENT 0x00002000
Used to fire OnUserDefined event signal 1008.
NW_FLAG_END_COMBAT_ROUND_EVENT 0x00004000
Used to fire OnUserDefined event signal 1003.
NW_FLAG_ESCAPE_LEAVE 0x00000040
Flee to a waypoint and do not return.
NW_FLAG_ESCAPE_RETURN 0x00000020
Causes the creature to flee to a waypoint and return a short time later.
NW_FLAG_FAST_BUFF_ENEMY 0x04000000
This means that the creature will cast all the buff spells (summons, stat and armor improvements etc) instantaneously in preperation for combat. Note: If TalentAdvancedBuff(40.0) returns TRUE, this flag is automatically disabled.
NW_FLAG_HEARTBEAT_EVENT 0x00100000
Used to fire OnUserDefined event signal 1001.
NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS 0x00200000
This will cause the NPC to play immobile ambient animations until the NPC sees an enemy or is cleared. These animations will play automatically for encounter creatures.
NW_FLAG_ON_DIALOGUE_EVENT 0x00008000
Used to fire OnUserDefined event signal 1004.
NW_FLAG_PERCIEVE_EVENT 0x00000200
Used to fire OnUserDefined event signal 1002.
NW_FLAG_RESTED_EVENT 0x00010000
Used to fire OnUserDefined event signal (UNKNOWN).
NW_FLAG_SEARCH 0x00000008
If the creature has search, it goes into search mode.
NW_FLAG_SET_WARNINGS 0x00000010
UNKNOWN
NW_FLAG_SHOUT_ATTACK_MY_TARGET 0x00000002
Sets the listening pattern on the NPC to attack when allies call.
NW_FLAG_SLEEPING_AT_NIGHT 0x02000000
Determines if the NPC sleeps at night. Use in conjuction with SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING) to cause the NPC to sleep at night (40% chance) or walk a set of waypoints during the day.
NW_FLAG_SPECIAL_COMBAT_CONVERSATION 0x00040000
This causes the NPC to say a special greeting in their conversation file upon perceiving the player (OnPerceive event). Attach the [NW_D2_GenCheck.nss] script to the desired greeting in order to designate it. As the NPC is actually saying this to himself, don't attach any player responses to the greeting.
NW_FLAG_SPECIAL_CONVERSATION 0x00000001
This causes the NPC to say a special greeting in their conversation file upon perceiving the player (OnPerceive event). Attach the [NW_D2_GenCheck.nss] script to the desired greeting in order to designate it. As the NPC is actually saying this to himself, don't attach any player responses to the greeting.
NW_FLAG_SPELL_CAST_AT_EVENT 0x00001000
Used to fire OnUserDefined event signal 1011.
NW_FLAG_STEALTH 0x00000004
If the NPC has stealth and they are a rogue, they go into stealth mode.
NW_FLAG_TELEPORT_LEAVE 0x00000100
Teleport to safety and do not return.
NW_FLAG_TELEPORT_RETURN 0x00000080
Teleport to safety and return a short time later.


See Also

functions: 

SetSpawnInLocals


author:NWN Lexicon Group, editor: Mistress, contributor: Kolyana