ObjectToJson(object, int)

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Transforms the given object into a json structure.

json ObjectToJson(
    object oObject,
    int bSaveObjectState = FALSE


The object to translate into json.
specifies whether to include more detailed info in some cases; see below.


Transforms the given object into a json structure.


The json format is compatible with what niv's nimtools produce. Returns the null json type on errors, or if oObject is not serializable, with JsonGetError filled in. Supported object types: creature, item, trigger, placeable, door, waypoint, encounter, store, area (combined format) If bSaveObjectState is TRUE, local vars, effects, action queue, and transition info (triggers, doors) are saved out (except for Combined Area Format, which always has object state saved out).


This function was added in 1.85.8193.31 of NWN:EE.


// OnEnter script for an encounter, which reports a json serialization error with the encounter. Since
// ObjectToJson() does not work on encoutners (see Known Issues below), try working around this with
// TemplateToJson(), instead.
void main()
    object oPC = GetEnteringObject();
    if( !GetIsPC( oPC ) )

    json jEnc = ObjectToJson( OBJECT_SELF );
    string sErr = JsonGetError( jEnc );
    string sDump = JsonDump( jEnc, 4 );

    SendMessageToPC( oPC, sDump );
    SendMessageToPC( oPC, sErr );

Known Issues

As of the 8193.34.1 patch, ObjectToJson() does not work for encounters. It uses some of the same functions as SqlBindObject() and StoreCampaignObject(), neither of which support encounters. For encounters, workarounds may be implemented that use TemplateToJson(), instead of ObjectToJson(). Thank you to Daz in the neverwintervault Discord for his aid in diagnosing this issue.

See Also


JSON Functions

author: Shadguy