The script attached to this event fires at the end of each combat round (every six seconds in NWN). It will fire every 3 seconds for hasted creature. Combat can be cancled on a creature by ClearAllActions(TRUE).
Combat round has ended.
DetermineCombatRound(object, int) for standard combat round actions, as long as NW_I0_GENERIC is included.
Unless there is a special behavior set or the set warnings flag in OnSpawn has been set, a new combat round is initiated.