The script attached to this event fires when the inventory of the object is changed at all. The inventory can be disturbed by a pickpocket attempt or the removal of items from a placeable object.
Something has been added or removed from a creature's or placeable object's inventory.
GetInventoryDisturbItem() returns the item that was either added or removed to the inventory of OBJECT_SELF.
GetLastDisturbed() returns the creature that modified the owner's inventory.
GetInventoryDisturbType() returns type of the event: added, removed, stolen.
Since a creature can't have an item added or remove from its inventory (it's not a container), then if its inventory is disturbed something must have been stolen. The creature finds a valid target and attacks.
Creatures fires this event only in case they spotted thief! Also, in case a gold is stolen, the item stolen is OBJECT_INVALID. The event reported is always INVENTORY_DISTURB_TYPE_ADDED for creature.
|functions:||GetInventoryDisturbItem(), GetLastDisturbed(), GetInventoryDisturbType()|