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The script attached to this event fires when the inventory of the object is changed at all. The inventory can be disturbed by a pickpocket attempt or the removal of items from a placeable object.


Something has been added or removed from a creature's or placeable object's inventory.


GetInventoryDisturbItem() returns the item that was either added or removed to the inventory of OBJECT_SELF.


Since a creature can't have an item added or remove from its inventory (it's not a container), then if its inventory is disturbed something must have been stolen. The creature finds a valid target and attacks. Creatures fires this event only in case they spotted thief! Also, in case a gold is stolen, the item stolen is OBJECT_INVALID and the event reported is 0 = INVENTORY_DISTURB_TYPE_ADDED.

See Also