Projectile path type

From NWN Lexicon
Jump to: navigation, search

PROJECTILE_PATH_TYPE_* Constant Group

Different types of project paths (the path a missile weapon or other projectile follows as it travels).



Constants

Constant Value Description
PROJECTILE_PATH_TYPE_ACCELERATING 4
Increases in speed as the projectile travels its path to its destination.
PROJECTILE_PATH_TYPE_BALLISTIC 2
Fires in a arc - like a catapult would - to the target.
PROJECTILE_PATH_TYPE_DEFAULT 0
Standard path.
PROJECTILE_PATH_TYPE_HIGH_BALLISTIC 3
As ballistic, but a much higher arc.
PROJECTILE_PATH_TYPE_HOMING 1
Follows a target.


See Also

functions: 

TriggerProjectileTrap