ReadySpellLevel(object, int, int)

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Ready a spell level for oCreature.

void ReadySpellLevel(
    object oCreature,
    int nSpellLevel,
    int nClassType = CLASS_TYPE_INVALID
);


Parameters

oCreature
The creature.
nSpellLevel
An integer from 0-9.
nClassType
a CLASS_TYPE_* constant or CLASS_TYPE_INVALID.


Description

Ready a spell level for oCreature.


Remarks

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Version

This function was added in 1.86.8193.35 of NWN:EE.


Example

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See Also

constants:

CLASS_TYPE_*


 author: Shadguy