SetAssociateListenPatterns

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SetAssociateListenPatterns(object)

Prepares an associate (henchman, summoned, familiar) to be commanded.

 void  SetAssociateListenPatterns(
     object  oTarget = OBJECT_SELF
);

Parameters

oTarget

Associate to initialize as commandable. (Default: OBJECT_SELF)


Description

Initialize oTarget to listen for the standard ASSOCIATE_COMMAND_* commands.



Version

1.22

See Also

functions: 

SetListeningPatterns

constants: 

ASSOCIATE_COMMAND_* Constants



 author: Charles Feduke, editor: Jody Fletcher