SetCreatureAppearanceType

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SetCreatureAppearanceType(object, int)

Change a creature's appearance

void SetCreatureAppearanceType(
    object oCreature,
    int nAppearanceType
);

Parameters

oCreature

Creature to change appearance of

nAppearanceType

APPEARANCE_TYPE_*


Description

Sets the creature's appearance type to the value specified (uses the APPEARANCE_TYPE_XXX constants).



Remarks

This will alter a creature's appearance. Unlike EffectPolymorph, most stats do not change with this command. Certain ones (creature size, default speed) do, if they are in the appearance.2da file. Will not change race. Also see known bugs.

There may be appearance types you can use with this command which don't have associated constants. Look in your appearance.2da file - for instance, in version 1.61, there's no APPEARANCE_TYPE_BEHOLDER, but using the row number (401) should do the trick, if you have the correct expansion pack installed, that is.


Known Bugs

If your creature has, for example, a speed setting of "DM Speed" (super-fast!) and then is turned into a golem (or some other normally slow creature) it then uses the new appearance's speed. It keeps that speed even if it is changed back into its original form.


Version

1.64

Example

// script to change us into an Adamantium Golem.
 
void main()
{
    SetCreatureAppearanceType(OBJECT_SELF,
APPEARANCE_TYPE_GOLEM_ADAMANTIUM);
}

See Also

functions: 

SetPhenoType

constants: 

APPEARANCE_TYPE_* Constants



 author: Lilac Soul, editor: Jasperre, additional contributor(s): Jasperre, Peter