SetCreatureExploresMinimap(object, int)

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Sets whether the creature will auto-explore the minimap as it walks around.
int SetCreatureExploresMinimap(
    object creature,
    int newState


The creature to check.
whether auto-exploration is on (TRUE) or off (FALSE).


Sets the creature to auto-explore the map as it walks around.

Keep in mind that tile exploration also controls object visibility in areas and the fog of war for interior and underground areas.

This means that if you turn off auto exploration, it falls to you to manage this through SetTileExplored(); otherwise, the player will not be able to see anything.

Does nothing for non-creatures.

Returns the previous state (or -1 if non-creature).





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See Also

functions: GetCreatureExploresMinimap()