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This variable keeps track of whether or not the player has talked to this henchman.
The chapter the player is in.
The player to set the variable on.
Sets the integer found on the player with the variable name of "NW_L_HEN"+ henchman's tag + nChapter to the value of 10.
Function found in nw_i0_henchman.nss on line 176
This function can let a henchman know if he has talked to the player for this particular chapter yet.
#include " nw_i0_henchman "
author: John Shuell