SetIsTemporaryNeutral(object, int, float)
Causes an creature to consider another creature neutral indefinitely or for a fixed time.
object oTarget,
object oSource = OBJECT_SELF,
int bDecays = FALSE,
float fDurationInSeconds = 180.0f
);
Parameters
- oTarget
- The object whose reputation will be altered.
- oSource
- The creature whose opinion will change. (Default: OBJECT_SELF)
- bDecays
- If this is TRUE, the neutrality decays over fDurationInSeconds; otherwise it is indefinite. (Default: FALSE)
- fDurationInSeconds
- This is only used if bDecays is TRUE, it is how long the neutrality lasts. (Default: 180.0f)
Description
Note: This function is currently very bugged (in NWN:EE and NWN) see Known Bugs. For a potential solution use SurrenderToEnemies or SetIsTemporaryFriend.
Make oSource temporarily neutral to oTarget using personal reputation. This will fail if oTarget and oSource are in the same faction or party (Check with GetFactionEqual) as they can never be considered temporarily anything but what the faction in general tells them to think.
Note: If bDecays is TRUE, the personal reputation amount decreases in size over fDurationInSeconds. Neutrality will only be in effect as long as (faction reputation + total personal reputation) > REPUTATION_TYPE_ENEMY and (faction reputation + total personal reputation) < REPUTATION_TYPE_FRIEND.
Remarks
This function does not perform as stated. Instead of move reputation towards the middle, it reduces personal reputation of oTarget in the eyes of oSource by 50.
For a PC and NPC input into the function like so SetIsTemporaryNeutral( PC, NPC ) , a hostile NPC is still hostile to the PC, a friendly NPC is made neutral, and a neutral NPC is rendered hostile.
Known Bugs
As remarked above this function is essentially altering the personal reputation by -50. This is hopeless since:
- This means it makes currently neutral creatures hostile
- Hostile creatures can never become neutral
- Friendly creatures correctly become neutral
It's bizarre - and has been bugged since game release. Bioware tended to use SurrenderToEnemies to make hostile NPCs neutral after a fight.
Version
1.62
See Also
functions: |
AdjustReputation | SetIsTemporaryEnemy | SetIsTemporaryFriend |
|
constants: |
author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Jasperre, chrono