SetMaterialShaderUniformInt(object, string, string, int)

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Sets an integer material shader uniform override.
void SetMaterialShaderUniformInt(
    object oObject,
    string sMaterial,
    string sParam,
    int nValue
);

Parameters

oObject
The object to set the shader override upon.
sMaterial
Needs to be a material on that object.
sParam
Needs to be a valid shader parameter already defined on the material.
nValue
The integer value to set.

Description

Sets an integer material shader uniform override.

Remarks

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Version

1.74.8170

Example

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See Also

functions: SetMaterialShaderUniformVec4(), ResetMaterialShaderUniforms()

 author: Shadguy