Difference between revisions of "SetMaterialShaderUniformInt"

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(Created page with "{{NWNEE}}Sets an integer material shader uniform override. <nwscript> void SetMaterialShaderUniformInt( object oObject, string sMaterial, string sParam, int n...")
 
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===Version===
 
===Version===
[https://steamcommunity.com/app/704450/allnews/ 1.74.8170]
+
[https://steamcommunity.com/games/704450/announcements/detail/1656639846132577714 1.74.8170]
  
 
===See Also===
 
===See Also===

Revision as of 08:28, 6 May 2018

Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.
Sets an integer material shader uniform override.
void SetMaterialShaderUniformInt(
    object oObject,
    string sMaterial,
    string sParam,
    int nValue
);

Parameters

oObject
The object to set the shader override upon.
sMaterial
Needs to be a material on that object.
sParam
Needs to be a valid shader parameter already defined on the material.
nValue
The integer value to set.

Description

Sets an integer material shader uniform override.

Remarks

Information icon.png This section of the article is a stub. You can help the NWN Lexicon by expanding it.

Version

1.74.8170

See Also

functions: SetMaterialShaderUniformVec4(), ResetMaterialShaderUniforms()

 author: Shadguy