Difference between revisions of "SetMaterialShaderUniformInt"

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===Version===
 
===Version===
 
[https://steamcommunity.com/games/704450/announcements/detail/1656639846132577714 1.74.8170]
 
[https://steamcommunity.com/games/704450/announcements/detail/1656639846132577714 1.74.8170]
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 +
===Example===
 +
{{examples needed}}
  
 
===See Also===
 
===See Also===
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----
 
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[[Category:Functions]]
 
[[Category:Functions]]
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[[Category:Shader_Functions]]
 
{{DISPLAYTITLE:SetMaterialShaderUniformInt(object, string, string, int)}}
 
{{DISPLAYTITLE:SetMaterialShaderUniformInt(object, string, string, int)}}
 
<font color="gray">  author: Shadguy</font>
 
<font color="gray">  author: Shadguy</font>

Revision as of 03:49, 2 February 2020

Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.
Sets an integer material shader uniform override.
void SetMaterialShaderUniformInt(
    object oObject,
    string sMaterial,
    string sParam,
    int nValue
);

Parameters

oObject
The object to set the shader override upon.
sMaterial
Needs to be a material on that object.
sParam
Needs to be a valid shader parameter already defined on the material.
nValue
The integer value to set.

Description

Sets an integer material shader uniform override.

Remarks

Information icon.png This section of the article is a stub. You can help the NWN Lexicon by expanding it.

Version

1.74.8170

Example

Information icon.png This article is in need of examples. You can help the NWN Lexicon by showing how to use this code effectively.

See Also

functions: SetMaterialShaderUniformVec4(), ResetMaterialShaderUniforms()

 author: Shadguy