SetMaterialShaderUniformVec4(object, string, string, float, float, float, float)

From NWN Lexicon
Jump to: navigation, search
Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.
Sets a vec4 material shader uniform override.
void SetMaterialShaderUniformVec4(
    object oObject, 
    string sMaterial, 
    string sParam, 
    float fValue1,
    float fValue2 = 0.0,
    float fValue3 = 0.0,
    float fValue4 = 0.0
);

Parameters

oObject
The object to set the shader override upon.
sMaterial
Needs to be a material on that object.
sParam
Needs to be a valid shader parameter already defined on the material.
fValue1
You can specify a single float value to set just a float, instead of a vec4.
fValue2
The second float value in a vec4
fValue3
The third float value in a vec4
fValue4
The fourthfloat value in a vec4


Description

Sets a vec4 material shader uniform override.

Remarks

Information icon.png This section of the article is a stub. You can help the NWN Lexicon by expanding it.

Version

1.74.8170

Example

Information icon.png This article is in need of examples. You can help the NWN Lexicon by showing how to use this code effectively.

See Also

functions: SetMaterialShaderUniformInt(), ResetMaterialShaderUniforms()

 author: Shadguy