SetObjectMouseCursor( object, int )
- The object to update.
- A MOUSECURSOR_* constant specifying the mouse to use.
Overrides the mouse cursor an in game object presents.
This is useful for instance having a sign that only ever pops up the objects description or name with a MOUSECURSOR_EXAMINE instead of the default, meaning it always is examined when clicked on.
You can also have placeables which act as a transition with MOUSECURSOR_TRANSITION.
This function was added in 1.80.8193.14 of NWN:EE.