SetObjectUiDiscoveryMask(object, int)

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Sets the discoverability mask on oObject.

void SetObjectUiDiscoveryMask(
    object oObject,
    int nMask = OBJECT_UI_DISCOVERY_DEFAULT
);

Parameters

oObject
The object to apply the discovery mask to.
nMask
The discovery mask to apply to oObject. nMask is a bitmask of OBJECT_UI_DISCOVERY_*

Description

Sets the discoverability mask on oObject.

This allows toggling areahilite (TAB key by default) and mouseover discovery in the area view.

Will currently only work on Creatures, Doors (Hilite only), Items and Useable Placeables.

Does not affect inventory items.


Remarks

This allows dynamically hiding objects from discovery which can allow clients to customise their view of objects on screen with TAB being pressed.

You could say, automatically hide placeables which have no lootable items left, so only objects which can be looted pop up.

If you're really mean you can also have it be used to hide items or objects so that only mouse over works on them. Please don't do this though. NWN isn't made to be a hunt-the-pixel game.

Use SetObjectMouseCursor to disable the usual mouseover icons that might confuse players if they are on an otherwise discoverable object.


Version

This function was added in 1.87.8193.35 of NWN:EE.

This function was updated in 1.88.8193.36 of NWN:EE. Fixed SetObjectUiDiscoveryMask() while holding TAB not taking effect until release.

This function was updated in 1.88.8193.36 of NWN:EE. Fixed SetObjectUiDiscoveryMask() description in nwscript.nss.


Example

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See Also

constants:  OBJECT_UI_DISCOVERY_MODE_* Constants
functions: GetObjectUiDiscoveryMask() SetObjectMouseCursor

 author: Shadguy