SetObjectVisualTransform()

From NWN Lexicon
Revision as of 06:49, 6 May 2018 by Shadguy (talk | contribs) (Created page with "{{NWNEE}}Sets a visual transform on the given object. <nwscript> float SetObjectVisualTransform(object oObject, int nTransform, float fValue); </nwscript> ===Description===...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.
Sets a visual transform on the given object.
float SetObjectVisualTransform(object oObject, int nTransform, float fValue);

Description

Sets a visual transform on the given object.

- oObject can be any valid Creature, Placeable, Item or Door.
- nTransform is one of OBJECT_VISUAL_TRANSFORM_*
- fValue depends on the transformation to apply.
Returns the old/previous value.

Remarks

Information icon.png This section of the article is a stub. You can help the NWN Lexicon by expanding it.

Version

1.74.8169

Example

Information icon.png This article is in need of examples. You can help the NWN Lexicon by showing how to use this code effectively.

See Also

functions: GetObjectVisualTransform