SetShaderUniformVec(object, int, float, float, float, float)

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Sets the global shader uniform for the player to the specified vec4.

void SetShaderUniformVec(
    object oPlayer,
    int nShader,
    float fX,
    float fY,
    float fZ,
    float fW
);

Parameters

oPlayer
The player to set the shader override upon.
nShader
A SHADER_UNIFORM_* constant.
fX
The float X value of a Vec4 to pass into the uniform.
fY
The float Y value of a Vec4 to pass into the uniform.
fZ
The float Z value of a Vec4 to pass into the uniform.
fW
The float W value of a Vec4 to pass into the uniform.


Description

Sets the global shader uniform for the player to the specified vec4.

These uniforms are not used by the base game and are reserved for module-specific scripting.

You need to add custom shaders that will make use of them.

In multiplayer, these need to be reapplied when a player rejoins.


Remarks

For some additional notes see the nwn.wiki.


Version

This function was added in 1.87.8193.35 of NWN:EE.


Example

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See Also

functions: SetMaterialShaderUniformVec4(), ResetMaterialShaderUniforms(), SetShaderUniformFloat(), SetShaderUniformInt()

 author: Shadguy