SetStoryVar(int, int, object)
Used to track the current storyline for the henchman a PC has working for him. Original Campaign.
object oTarget = OBJECT_SELF
Current chapter of the module.
Current place in the henchman storyline the PC has reached.
The henchman. (Default: OBJECT_SELF)
This tracks the status of the specific story a henchman may have through the PC's movement through the storyline of the module.
It puts the current status of the Henchman story in a local variable that starts with (NW_L_HENSTORYC) and is appended by the current chapter of the game.
Script: nw_i0_henchman.nss: Line: 152
This is part of Biowareâs own quest and reward system. It is hardly useful for anyone not copying that system to the very last detail.
#include " nw_i0_henchman "
author: Jody Fletcher