SetTag(object, string)

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Sets a new tag on an object.
void SetTag(
    object oObject,
    string sNewTag
);

Parameters

oObject
The object to tag.
sNewTag
A new tag for the object.

Description

Sets a new tag for oObject. Will do nothing for invalid objects or the module object.

Note: Care needs to be taken with this function. Changing the tag for creature with waypoints will make them stop walking them. Changing waypoint, door, or trigger tags will break their area transitions.

Remarks

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Version

1.74.8149

Example

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See Also

functions: GetTag()