SetTag(object, string)

From NWN Lexicon
Jump to: navigation, search
Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.
Sets a new tag on an object.
void SetTag(
    object oObject,
    string sNewTag


The object to tag.
A new tag for the object.


Sets a new tag for oObject. Will do nothing for invalid objects or the module object.

Note: Care needs to be taken with this function. Changing the tag for creature with waypoints will make them stop walking them. Changing waypoint, door, or trigger tags will break their area transitions.


Information icon.png This section of the article is a stub. You can help the NWN Lexicon by expanding it.




Information icon.png This article is in need of examples. You can help the NWN Lexicon by showing how to use this code effectively.

See Also

functions: GetTag()