SetTextureOverride(string, string, object)
- The texture name specified in game models.
- The replacement texture name.
- The player for whom the texture is overridden.
Makes oPC load texture sNewName instead of sOldName.
If oPC is OBJECT_INVALID, it will apply the override to all active players.
Setting sNewName to "" will clear the override and revert to original.
This changes a texture over an entire module. This is per-PC.
A variety of uses for this come to mind; you can alter textures of the ground tiles to replicate snow falling and piling up. You can alter the texture of a certain unique placeable (which affects the entire module). Per-PC madness effects, or even altering entire tileset appearances can occur.