SetTileJson(object, json, int, string)
From NWN Lexicon
Jump to navigationJump to searchChange multiple tiles in an area, it will also update the tiles for all players in the area.
Parameters
- oArea
- The tile location.
- jTileData
- The tileID reference into the .set file.
- nFlags
- A bitmask of the SETTILE_FLAG_* constants.
- SETTILE_FLAG_RELOAD_GRASS: reloads the area's grass, use if your tile used to have grass or should have grass now. - SETTILE_FLAG_RELOAD_BORDER: reloads the edge tile border, use if you changed a tile on the edge of the area. - SETTILE_FLAG_RECOMPUTE_LIGHTING: recomputes the area's lighting and static shadows, use most of time.
- sTileset
- If not empty, this can change the area's tileset.
Description
Change multiple tiles in an area, it will also update the tiles for all players in the area. Note: See SetTile() for additional information.
- oArea: the area to change one or more tiles of. - jTileData: a JsonArray() with one or more JsonObject()s with the following keys: - index: the index of the tile as a JsonInt() For example, a 3x3 area has the following tile indexes: 6 7 8 3 4 5 0 1 2 - tileid: the ID of the tile as a JsonInt(), defaults to 0 if not set - orientation: the orientation of the tile as JsonInt(), defaults to 0 if not set - height: the height of the tile as JsonInt(), defaults to 0 if not set - animloop1: the state of a tile animation, 1/0 as JsonInt(), defaults to the current value if not set - animloop2: the state of a tile animation, 1/0 as JsonInt(), defaults to the current value if not set - animloop3: the state of a tile animation, 1/0 as JsonInt(), defaults to the current value if not set - nFlags: a bitmask of SETTILE_FLAG_* constants. - sTileset: if not empty, it will also change the area's tileset Warning: only use this if you really know what you're doing, it's very easy to break things badly. Make sure jTileData changes *all* tiles in the area and to a tile id that's supported by sTileset.
Remarks
Note that "orientation" are the values 0-3, not degrees. 0=0°, 1=90°, 2=180°, 3=270°/-90°. This is different than, for example, the .set files that record orientation as degrees.
Version
This function was added in 1.86.8193.35 of NWN:EE.
Example
See Also
functions: | GetTileHeight() GetTileID() GetTileOrientation() SetTileAnimationLoops() SetTile() |
author: Shadguy