SetTrapActive

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SetTrapActive(object, int)

Sets whether or not the trap is an active trap.

void SetTrapActive(
    object oTrapObject,
    int nActive = TRUE
);

Parameters

oTrapObject

A placeable, door or trigger

nActive

TRUE or FALSE. Defaults to TRUE if no value set.


Description

Sets whether or not the trap is an active trap. Inactive trap will not trigger when player step on it.



Remarks

Setting a trap as inactive will not make the trap disappear if it has already been detected. Call SetTrapDetectable .


Version

1.67

See Also

functions: 

GetTrapActive

events: 

OnTrapTriggered Event



author: Mistress