Difference between revisions of "SetWeather"
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// script to make it snow (module wide)
object oModule = GetModule();
Revision as of 01:47, 26 August 2012
Allows you to set the weather for an area or the entire module.
If this is GetModule(), all outdoor areas will be modified by the weather constant. If it is an area, oTarget will play the weather only if it is an outdoor area.
Set the weather for oTarget.
- WEATHER_USE_AREA_SETTINGS will set the area back to whatever weather the area had set in the toolset.
- WEATHER_CLEAR, WEATHER_RAIN, WEATHER_SNOW will make the weather go to the appropriate precipitation *without stopping*.
As of patch 1.31, BioWare has provided us with a GetWeather function, making it a lot easier to manipulate weather. Module builders not using patch 1.31 (or newer) will have to keep track of weather in areas manually.
When changing the weather from WEATHER_RAIN to WEATHER_SNOW, the lightning weather effect continues to occur. Go from WEATHER_RAIN to WEATHER_CLEAR to WEATHER_SNOW to avoid this unnatural phenomenon.
author: Chaz Mead, editor: Jasperre, additional contributor(s): Sean Fuller, Lilac Soul, Jonathan Williams