Special attack

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SPECIAL_ATTACK_* Constant Group

Special attacks that can be performed during combat.



Constants

Constant Value Description
SPECIAL_ATTACK_CALLED_SHOT_ARM 2
Attempt to disable or hinder a foe's ability to fight with its arms.
SPECIAL_ATTACK_CALLED_SHOT_LEG 1
Attempt to disable or hinder a foe's ability to move by walking.
SPECIAL_ATTACK_DISARM 4
Attempt to disarm a foe by sundering their weapon; provokes an attack of opportunity.
SPECIAL_ATTACK_FLURRY_OF_BLOWS 9
Monk's Flurry of Blows ability (additional unarmed attacks with a penalty to attack rolls).
SPECIAL_ATTACK_IMPROVED_DISARM 5
Attempt to disarm a foe by sundering his weapon without drawing an attack of opportunity.
SPECIAL_ATTACK_IMPROVED_KNOCKDOWN 7
Attempts to knock a foe down; does not draw an attack of opportunity.
SPECIAL_ATTACK_INVALID 0
Invalid special attack.
SPECIAL_ATTACK_KNOCKDOWN 6
Attempts to knock a foe down; draws an attack of opportunity.
SPECIAL_ATTACK_RAPID_SHOT 10
Grants an additional missile attack with all missile attack rolls taken at a penalty.
SPECIAL_ATTACK_SAP 3
Inflict subdual damage to try to knock out a foe. Inflicting subdual damage with a weapon that normally inflicts actual damage is done at a penalty to attack rolls.
SPECIAL_ATTACK_STUNNING_FIST 8
Monk's stunning fist ability.


See Also

functions: 

GetLastAttackType