Spell school

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SPELL_SCHOOL_* Constant Group

Schools of spells.



Constants

Constant Value Description
SPELL_SCHOOL_ABJURATION 1
Spells that protect, block, or banish.
SPELL_SCHOOL_CONJURATION 2
Spells that bring creatures or materials to the caster.
SPELL_SCHOOL_DIVINATION 3
Spells that reveal information.
SPELL_SCHOOL_ENCHANTMENT 4
Spells that imbue the recipient with some property or grant the caster power over another being.
SPELL_SCHOOL_EVOCATION 5
Spells that manipulate energy or create something for nothing.
SPELL_SCHOOL_GENERAL 0
Standard spells that all casters have access to.
SPELL_SCHOOL_ILLUSION 6
Spells that alter perception or create false images.
SPELL_SCHOOL_NECROMANCY 7
Spells that maniputlate, create, or destroy life or life force.
SPELL_SCHOOL_TRANSMUTATION 8
Spells that transform the recipient physically or change its properties in a more subtle way.


See Also

functions: 

EffectSpellFailure