# vector and Vector(float, float,float)

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## vector Data Type

A **vector** is a structure of three floats, useful for defining positions and orientation vectors. To access the components of the vector, you can use the dot operator to get the x, y, and z components of the vector. The default value of a vector is [ 0.0, 0.0, 0.0 ] (or x = 0.0, y = 0.0, z = 0.0).

You define a vector by using the Vector command (see below for full details):

You can alter individual parts of the vector later using the Dot Operator with x, y and z as parameters:

If you have a function declaration needing a default vector value you can use it in this way:

#### Example

vector v2 = Vector(1.0f, 2.0f, 3.0f);

PrintFloat(v2.x);

float fDistanceToTarget = sqrt(v.x * v.x + v.y * v.y + v.z * v.z);

## Vector(float, float, float)

Creates a vector (position) from three points.

#### Parameters

- fX
- x point of a triangle. (Default: 0.0f)
- fY
- y point of a triangle. (Default: 0.0f)
- fZ
- z point of a triangle. (Default: 0.0f)

#### Description

Returns a vector with the specified point values of fX, fY, and fZ.

#### Remarks

A common use for this command is when creating a new location based on an objects location.

You can get an objects position vector by using GetPosition, or a position vector from a location using GetPositionFromLocation.

You can change the values of a set vector by using the dot operator.

#### Version

1.61

#### See Also

functions: |

author: Charles Feduke, editor: Lilac Soul