VFX_COM_* Constant Group

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Common visual special effects. These constants are actually integers which can be found in nwscript.nss and refer to row numbers in the file visualeffects.2da - this file also contains visual effects for which there are no constants. If you want to use one of those, just use EffectVisualEffect(XXX) where XXX is the rownumber.

Constants

Constant Value Description Image
VFX_COM_BLOOD_CRT_GREEN 116 Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color: Green
Com.bldscrtgreen.jpg
VFX_COM_BLOOD_CRT_RED 115 Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color: Red
Com.bldscrtred.jpg
VFX_COM_BLOOD_CRT_WIMP 108 Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color:
Com.bldscrtwimp.jpg
VFX_COM_BLOOD_CRT_YELLOW 117 Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color: Yellow
Com.bldscrtyellow.jpg
VFX_COM_BLOOD_LRG_GREEN 113 Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color: Green
Com.bldlrggreen.jpg
VFX_COM_BLOOD_LRG_RED 112 Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color: Red
Com.bldlrgred.jpg
VFX_COM_BLOOD_LRG_WIMP 107 Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color:
Com.bldlrgwimp.jpg
VFX_COM_BLOOD_LRG_YELLOW 114 Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color: Yellow
Com.bldlrgyellow.jpg
VFX_COM_BLOOD_REG_GREEN 110 Description: This effect produces a very small ring of color around the neck area for a second.
Location: Neck
Color: Green
Com.bldreggreen.jpg
VFX_COM_BLOOD_REG_RED 109 Description: This effect produces a very small ring of color around the neck area for a second.
Location: Neck
Color: Red
Com.bldregred.jpg
VFX_COM_BLOOD_REG_WIMP 106 Description: This effect produces a very small ring of color around the neck area for a second.
Location: Neck
Color:
Com.bldregwimp.jpg
VFX_COM_BLOOD_REG_YELLOW 111 Description: This effect produces a very small ring of color around the neck area for a second.
Location: Neck
Color: Yellow
Com.bldregyellow.jpg
VFX_COM_BLOOD_SPARK_LARGE 239 Description: White sparks coming from chest area of target.
Location: Chest
Color: White
Com.bldsparkslg.jpg
VFX_COM_BLOOD_SPARK_MEDIUM 238 Description: White sparks coming from chest area of target.
Location: Chest
Color: White
Com.bldsparksmed.jpg
VFX_COM_BLOOD_SPARK_SMALL 237 Description: White sparks coming from chest area of target.
Location: Chest
Color: White
Com.bldsparksml.jpg
VFX_COM_CHUNK_BONE_MEDIUM 236 Description: Gray cloud of smoke and bones exploding about head area.
Location: About Head
Color: Gray
Com.chnkbonemed.jpg
VFX_COM_CHUNK_GREEN_MEDIUM 124 Description: Green slime and bones exploding and falling to the ground.
Location: About Body
Color: Green
Com.chnkgreenmed.jpg
VFX_COM_CHUNK_GREEN_SMALL 123 Description: Smaller version of VFX_COM_CHUNK_GREEN_MEDIUM.
Location: About Body
Color: Green
Com.chnkgreensml.jpg
VFX_COM_CHUNK_RED_BALLISTA 504 Description:
Location:
Colors:
Com.chnkredballista.jpg
VFX_COM_CHUNK_RED_LARGE 235 Description: Red blood and bones exploding and falling to the ground.
Location: About Body
Colors: Red, bones
Com.chnkredlg.jpg
VFX_COM_CHUNK_RED_MEDIUM 122 Description: Smaller version of VFX_COM_CHUNK_RED_LARGE.
Location: About Body
Colors: Red, bones
Com.chnkredmed.jpg
VFX_COM_CHUNK_RED_SMALL 121 Description: Smaller version of VFX_COM_CHUNK_RED_LARGE.
Location: About Body
Colors: Red, bones
Com.chnkredsml.jpg
VFX_COM_CHUNK_STONE_MEDIUM 354 Description:
Location:
Colors:
Com.chnkstnmed.jpg
VFX_COM_CHUNK_STONE_SMALL 353 Description:
Location:
Colors:
Com.chnkstnsml.jpg
VFX_COM_CHUNK_YELLOW_MEDIUM 126 Description: Yellow-green slime and bones exploding and falling to the ground.
Location: About Body
Color: Yellow
Com.chnkyellowmed.jpg
VFX_COM_CHUNK_YELLOW_SMALL 125 Description: Smaller version of VFX_COM_CHUNK_YELLOW_MEDIUM.
Location: About Body
Color: Yellow
Com.chnkyellowsml.jpg
VFX_COM_HIT_ACID 283 Description: Green spears of light protruding from torso area.
Location: About Body
Color: Green
Com.hitacid.jpg
VFX_COM_HIT_DIVINE 289 Description: Yellow spears of light protruding from torso area.
Location: About Body
Color: Yellow
Com.hitdivine.jpg
VFX_COM_HIT_ELECTRICAL 282 Description: Blue-White (electric) spears of light protruding from torso area.
Location: About Body
Color: Electric
Com.hitelectric.jpg
VFX_COM_HIT_FIRE 280 Description: Puff of fire covering torso area.
Location: About Body
Color: Fire
Com.hitfire.jpg
VFX_COM_HIT_FROST 281 Description: White spears of light protruding from torso area.
Location: About Body
Color: White
Com.hitfrost.jpg
VFX_COM_HIT_NEGATIVE 288 Description: Red spears of light protruding from torso area.
Location: About Body
Color: Red
Com.hitneg.jpg
VFX_COM_HIT_SONIC 284 Description: White spears of light protruding from torso area.
Location: About Body
Color: White
Com.hitsonic.jpg
VFX_COM_SPARKS_PARRY 118 Description: Sparks from a parry.
Location: Feet
Color: White
Com.sparksparry.jpg
VFX_COM_SPECIAL_BLUE_RED 100 Description: No noticable effect.
Location:
Colors:
VFX_COM_SPECIAL_PINK_ORANGE 101 Description: No noticable effect.
Location:
Colors:
VFX_COM_SPECIAL_RED_ORANGE 103 Description: No noticable effect.
Location:
Colors:
VFX_COM_SPECIAL_RED_WHITE 102 Description: No noticable effect.
Location:
Colors:
VFX_COM_SPECIAL_WHITE_BLUE 104 Description: No noticable effect.
Location:
Colors:
VFX_COM_SPECIAL_WHITE_ORANGE 105 Description: No noticable effect.
Location:
Colors:
VFX_COM_UNLOAD_MODEL 120 Description: No noticable effect.
Location:
Colors:

See Also

constants:  VFX_IMP_* Constant Group


author: NWN Lexicon Group, editor: Kookoo, Mistress