X0 i0 corpses
From NWN LexiconJump to navigationJump to search
Library for creating corpses, blowing things up, etc.
NOTE: This file includes x0_i0_position .
|CORPSE_DECAY_TIME||120.0||Time delay in seconds before decaying corpses vanish.|
|CORPSE_EXPLODE_TIME||2.0||Time delay in seconds before exploding corpses blow up.|
|sBombResRef||x0_plc_bomb||This blueprint is necessary for exploding corpses. It is an invisible, non-static object, named "Corpse"|
|sCorpseResRef||x0_plc_corpse||This blueprint is necessary for lootable corpses. It is an invisible object with inventory, named "Corpse"|
Internal function. Convenience function for copying objects properly.
Internal function. If the victim is not dead, this sets their plot flag to FALSE and applies EffectDeath(TRUE) .
|Blow up an object with the given spell.|
|GetIsVictimDressed||Internal function. This function is used to determine if the victim is the type of creature that "wears" its clothing, so we don't strip them naked.|
|Return the nearest corpse object.|
|Kill and leave an exploding corpse.|
|Kill and leave a decorative corpse that will decay after a short while.|
|Kill and leave a purely decorative corpse (no name, not raiseable).|
|Kill and leave a lootable corpse.|
|Kill and leave a raiseable and selectable corpse.|
|Kill and leave a selectable corpse.|
|Strip everything droppable in the regular, non-equipped, inventory.|
|Loot all the droppable items from the inventory slots of the victim into the inventory of the corpse object.|
|Raise a given corpse from the dead with the given visual effect.|
|Convenience function to set an object to be destroyable.|
|Blow up the nearest object with a matching tag with the specified spell.|
|Raise the nearest corpse from the dead.|