X0 i0 walkway
From NWN Lexicon
Include library holding the code for WalkWayPoints.
NOTE: This file includes x0_i0_spawncond .
|NW_WALK_FLAG_BACKWARDS||0x00000008||Set when the creature is walking back.|
If set, the creature will walk its waypoints constantly, moving on in each OnPerception event.
|NW_WALK_FLAG_INITIALIZED||0x00000001||If set, the creature's waypoints have been initialized.|
|NW_WALK_FLAG_IS_DAY||0x00000004||Set when the creature is walking day waypoints.|
|Checks to see if an NPC has a valid waypoint to walk to.|
|Determine whether a creature has associated waypoints.|
|GetNearestWalkWayPoint||Get the number of the nearest of the creature's current set of waypoints (respecting day/night).|
|GetNextWalkWayPoint||Get the creature's next waypoint. If it has just become day/night, or if this is the first time we're getting a waypoint, we go to the nearest waypoint in our new set.|
|GetWalkCondition||Get whether the condition is set.|
|GetWaypointSuffix||Get a waypoint number suffix, padded if necessary.|
|LookUpWalkWayPoints||Look up the caller's waypoints and store them on the creature.|
|SetWalkCondition||Set a given condition.|
|Make an NPC creature walk a series of preset waypoints.|