AnimActionPlayRandomUncivilized()

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Perform a mobile action for an uncivilized creature.

void AnimActionPlayRandomUncivilized();

Description

Perform a mobile action for an uncivilized creature.

Possible actions include:

  • Perform random limited animations.
  • Talk to an NW_STOP waypoint in the area.
  • Random walk if none available.

Remarks

Uses a random 6.

Requirements

#include "x0_i0_anims"

Version

???

Example

// Do random animation for an uncivilized critter when they perceive a player.
// This script should go in the NPC's OnPerception event.

#include "x0_i0_anims"

void main()
{
    object oPC = GetLastPerceived();
 
    if (GetIsPC(oPC))
    {
        AnimActionPlayRandomUncivilized();
    }
}

See Also

functions:  AnimActionPlayRandomMobile



author: Baragg, editor: Mistress