ASSOCIATE_TYPE_* Constant Group
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Various groups of NPC companions available to a player character.
Constants
| Constant | Value | Description |
|---|---|---|
| ASSOCIATE_TYPE_ANIMALCOMPANION | 2 | An animal companion NPC follower. Note that animal companions are different from a wizard's or sorcerer's familiar. |
| ASSOCIATE_TYPE_DOMINATED | 5 | A charmed or otherwise magically enchanted NPC follower. |
| ASSOCIATE_TYPE_FAMILIAR | 3 | A wizard's or sorcerer's familiar NPC follower. Note that familiars are different than animal companions. |
| ASSOCIATE_TYPE_HENCHMAN | 1 | An NPC henchman. |
| ASSOCIATE_TYPE_NONE | 0 | Returned by GetAssociateType if they are not an associate. |
| ASSOCIATE_TYPE_SUMMONED | 4 | An NPC, usually a creature, summoned by a spell (such as Animal Summoning or Monster Summoning) or item to do the bidding of the caller. |
See Also
| functions: | GetAssociateType GetAssociate |