Category:Module Events
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A module is technically and adventure, and a string of modules together can become a campaign. A persistent online NWN world can also be a campaign and may be one gigantic module or modules strung together and available on the server at different times. OBJECT_SELF refers to the area where the event was triggered (not the module itself).
Events
Pages in category "Module Events"
The following 21 pages are in this category, out of 21 total.
O
- OnAcquireItem
- OnActivateItem
- OnClientEnter
- OnClientLeave
- OnCutsceneAbort
- OnHeartbeat
- OnModuleLoad
- OnNuiEvent
- OnPlayerChat
- OnPlayerDeath
- OnPlayerDying
- OnPlayerEquipItem
- OnPlayerGuiEvent
- OnPlayerLevelUp
- OnPlayerRespawn
- OnPlayerRest
- OnPlayerTarget
- OnPlayerTileAction
- OnPlayerUnequipItem
- OnUnAcquireItem
- OnUserDefined