CheckIntelligenceHigh()
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Determines if the Intelligence score of the speaking player is above 14.
int CheckIntelligenceHigh();
Description
Returns TRUE if the player character in the conversation has an intelligence higher than 14.
Remarks
Function found in nw_i0_plot.nss on line 728.
This function always uses GetPCSpeaker() to determine the intelligence score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how intelligent they were.
Requirements
#include "nw_i0_plot"
Version
1.28
Example
// Add as a starting conditional on a conversation thread for a Wizard who will
// not bother talking to anyone unless they are exceptionally bright.
#include "nw_i0_plot"
int StartingConditional()
{
return CheckIntelligenceHigh();
}
See Also
| functions: | CheckIntelligenceLow, CheckIntelligenceNormal |
author: John Shuell, editor: Charles Feduke