DayToNight
From NWN Lexicon
Jump to navigationJump to search
DayToNight(object, float)
Changes the current Day/Night cycle for this player to night
void DayToNight(
object oPlayer,
float fTransitionTime = 0.0f
);
Parameters
oPlayer
Player to dump into darkness
fTransitionTime
Time it takes to become night (Default: 0.0f)
Description
Changes the current Day/Night cycle for this player to night.
Remarks
If called while it is night, the player might see the screen go light for a short while and then fade back out. This doesn't look so good, so it may be a good idea to use this together with the GetIsDay / GetIsNight functions.
This doesn't cause the game time to change at all.
Version
1.61
See Also
| functions: |
author: Lilac Soul