DoTrapSpike
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DoTrapSpike(int)
Apply effects of spike trap on entering object.
void DoTrapSpike(
int nDamage
);
Parameters
nDamage
The full damage that would be applied if no adjustments were made.
Description
Does a spike trap.
Reflex save allowed.
Remarks
Common uses are on a door or trigger. Effect it applied to the object returned by GetReflexAdjustedDamage to allow for saving throws to reduce the actual amount of damage that is dealt.
Requirements
#include " x0_i0_spells "
Version
???
See Also
author: Mistress, additional contributor: Tom Cassiotis