DrinkIt
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DrinkIt(object)
Makes a creature speak a string that signifies they drank alcohol.
void DrinkIt(
object oTarget
);
Parameters
oTarget
The creature to speak a drinking message.
Description
Makes a creature speak a string that signifies they drank alcohol.
Remarks
This use to cause a visual effect, however it currently just makes oTarget speak a string.
Requirements
#include " nw_s3_alcohol "
Version
1.22
Example
// 1.24 source for this function
void DrinkIt(object oTarget)
{
// AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
AssignCommand(oTarget,ActionSpeakStringByStrRef(10499));
}
See Also
author: Tom Cassiotis