EscapeArea
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EscapeArea(int, string)
Makes a creature escape to a waypoint.
void EscapeArea(
int bRun = TRUE,
string sTag = "NW_EXIT"
);
Parameters
bRun
Whether or not to make the creature run. (Default: TRUE)
sTag
The tag of the object (generally a waypoint) to run to. (Default: "NW_EXIT")
Description
Makes a creature run or walk (bRun) to the nearest waypoint with the tag sTag.
Also prevents the creature from being interupted.
Requirements
#include " nw_i0_plot "
Version
1.22
See Also
author: Tom Cassiotis