GetAlignmentGoodEvil(object)
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Determines the disposition of a creature.
int GetAlignmentGoodEvil(
object oCreature
);
Parameters
- oCreature
- Target creature to retrieve the alignment of.
Description
Returns an ALIGNMENT_* constant to represent oCreature's good/evil alignment, or returns -1 if oCreature is not a valid target (OBJECT_INVALID).
See Also
| functions: | |
| constants: |
author: Charles Feduke