GetDidDie

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GetDidDie()

TRUE if the player has died.

int GetDidDie();

Description

Returns TRUE if the player has died and sets a variable so the next call to this function will return FALSE.



Remarks

Function found in nw_i0_henchman.nss on line 79.


Requirements

#include " nw_i0_henchman "

Version

1.22

See Also

functions: 

SetDidDie



 author: John Shuell