GetPlaceableIllumination(object)
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Retrieves the current state of a placeables illumination.
int GetPlaceableIllumination(
object oPlaceable = OBJECT_SELF
);
Parameters
- oPlaceable
- Placeable to check the illumination of (Default: OBJECT_SELF)
Description
Returns TRUE if oPlaceable's illumination is on and returns FALSE if otherwise.
It will only work with placeables with a LightColor setting in placeables.2da. Any placeable without this defined will always return FALSE.
Remarks
You can use this to test if a placeable is "actively lighting things up" and even use it for a slightly cleaner on/off script as per the example below.
Example
// Demonstrates how to turn on and off a placeable's illumination based on the time of day.
// Designed to be used in the OnHeartbeat event of the placeable object but to optimise
// could be done in the area or modules heartbeat and done to all relevant placeables.
void main()
{
if(GetTimeHour()==20)
{
// Sets the placeables illumination state to the opposite of what it already is
SetPlaceableIllumination(OBJECT_SELF, !GetPlaceableIllumination());
// Required for users to see static lighting changes
RecomputeStaticLighting(GetArea(OBJECT_SELF));
}
else if(GetTimeHour()==6)
{
// Sets the placeables illumination state to the opposite of what it already is
SetPlaceableIllumination(OBJECT_SELF, !GetPlaceableIllumination());
// Required for users to see static lighting changes
RecomputeStaticLighting(GetArea(OBJECT_SELF));
}
}
See Also
| functions: |
author: Tom Cassiotis, editor: Sarev0k