GetTrapDetectedBy(object, object)
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Determines whether a creature has detected a specific trap.
int GetTrapDetectedBy(
object oTrapObject,
object oCreature
);
Parameters
- oTrapObject
- a placeable, door or trigger
- oCreature
- The creature to do the check on.
Description
Returns TRUE if oCreature has detected the trap.
Remarks
Using SetTrapDetectedBy on an object without a trap makes the trap visible once you add one.
Version
1.22
See Also
| functions: | |
| events: |
author: Jody Fletcher, editor: Mistress