SetAnimationCondition
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SetAnimationCondition(int, int, object)
Mark that the given creature has the given condition set.
void SetAnimationCondition(
int nCondition,
int bValid = TRUE,
object oCreature = OBJECT_SELF
);
Parameters
nCondition
The animation flag to set on oCreature.
bValid
The state we wish to set nCondition to. Either TRUE or FALSE. (Default: TRUE)
oCreature
The creature we wish to set the animation condition on. (Default: OBJECT_SELF)
Description
Mark that the given creature has the given condition set.
Requirements
#include " x0_i0_anims "
Version
???
Example
See GetAnimationCondition .
See Also
| functions: |
author: Baragg, editor: Mistress