SetBehaviorState
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SetBehaviorState(int, int)
Sets an NPC's behavior.
void SetBehaviorState(
int nCondition,
int bValid = TRUE
);
Parameters
nCondition
bValid
Status of nCondition behavior (on/off). (Default: TRUE)
Description
Behavior of NPC is turned on/off by use of bValid. Behaviors follow the NW_FLAG_BEHAVIOR_* constant list.
Known Bugs
Some reports of SetBehaviorState auto-switching bValid have been seen.
Requirements
#include " x0_i0_behavior "
Version
1.28
See Also
| functions: | |
| constants: | |
| events: |
author: Jody Fletcher, editor: Charles Feduke, Mistress, additional contributor(s): Kai