SetStoryItem
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SetStoryItem(string)
Stores the name of an item for use in the Original Campaign.
void SetStoryItem(
string sTag
);
Parameters
sTag
Name of item to be stored.
Description
Stores the tag of the item in the local variable (NW_J_STORY_ITEM).
Remarks
Script: nw_j_story.nss: Line: 97
This is part of Biowareâs own quest and reward system. It is hardly useful for anyone not copying that system to the very last detail.
Requirements
#include " nw_j_story "
Version
1.29
See Also
| functions: |
author: Jody Fletcher