SummonAnimalCompanion
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SummonAnimalCompanion(object)
void SummonAnimalCompanion(
object oMaster = OBJECT_SELF
);
Parameters
oMaster
The creature to summon the animal companion of. (Default: OBJECT_SELF)
Description
Summons the animal companion of oMaster. If oMaster has no animal companion, nothing happens.
Remarks
If you need access to your animal companion you can run this:
object oAnimalCompanion = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oCaster);
Version
1.22
See Also
| functions: |
GetAnimalCompanionName, GetAnimalCompanionCreatureType , GetAssociate |
author: Charles Feduke