SummonAnimalCompanion

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SummonAnimalCompanion(object)

void SummonAnimalCompanion(
    object oMaster = OBJECT_SELF
);

Parameters

oMaster

The creature to summon the animal companion of. (Default: OBJECT_SELF)


Description

Summons the animal companion of oMaster. If oMaster has no animal companion, nothing happens.



Remarks

If you need access to your animal companion you can run this:

object oAnimalCompanion = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oCaster);


Version

1.22

See Also

functions: 

GetAnimalCompanionName, GetAnimalCompanionCreatureType , GetAssociate



 author: Charles Feduke