Talk:EffectSummonCreature
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There is a missing parameter in this function.
Description from NWN toolset:
// Create a Summon Creature effect. The creature is created and placed into the
// caller's party/faction.
// - sCreatureResref: Identifies the creature to be summoned
// - nVisualEffectId: VFX_*
// - fDelaySeconds: There can be delay between the visual effect being played, and the
// creature being added to the area
// - nUseAppearAnimation: should this creature play it's "appear" animation when it is
// summoned. If zero, it will just fade in somewhere near the target. If the value is 1
// it will use the appear animation, and if it's 2 it will use appear2 (which doesn't exist for most creatures)
effect EffectSummonCreature(string sCreatureResref, int nVisualEffectId=VFX_NONE, float fDelaySeconds=0.0f, int nUseAppearAnimation=0)
- Updated. Thanks for the catch! - Squatting Monk (talk) 02:46, 31 January 2018 (CET)